Conquer

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Devlog #4 - Le menu, sil vous plait?

Couldn’t do much these last weeks but I have some progress to share!

I’ve started to do better UI designs and some refactoring under the hood but good progress has been done!

Added Sword and some rebalancing

[commit] [commit] [commit]

Added a new piece, his name currently is Sword to keep the spirit of “bad names” alive!

I do plan on making him the opposite to Chief, since Sword should be a faster piece and do less damage while Chief is the bulky one who does alot of damage but is overall slower.

Devlog #3 - Ease in, Ease out!

Jesus Christ,

First of all, new month everyone.

Second of all, I forgot to update the devlog so now I have too many commits to speed through I am currently reading the git log on the repository and am dumb founded to what I’ve done (because I don’t remember doing any of it and yet it’s standing there, looking at me)

So let’s go through with the good stuff!

UI Changes

There were some good aditions to the UI systems this month.

Devlog #2 - New Piece and open Windows!

Hello everybody,

Today I would like to announce the second piece I have designed for conquer! Her name is Andromeda!

andromeda

She is a dark mage, has small movement but she will be able to attack pieces from a range up to 2 tiles away! Making her the first “long-ranged” (or as I prefer to call her, “non-Melee”) piece to the game!

I do plan on adding archers and other “non-Melee” pieces, but Andromeda will help me implement the ground work needed so when I get to implement them, the work is already done!

DevLog #1 - The First Draft of a Roadmap

Greetings everyone,

In today’s development log I would like to talk about the current state of the game and my goals with it.

First of all I plan on doing Semantic versioning to name the versions of Conquer. That being that it would use a Major.Minor.Patch versioning scheme.

Right now, for example, I am working on version 0.0.1, or the first patch of the version 0.0. Or as I would like to call it: The first alpha.

DevLog #0 - Conquer

This is the initial blog post for this developement log.

Conquer is an Open Source Turn-based Strategy Multiplayer Game developed in C99 and raylib.

Initially the game was developed in Unity, later moved to Godot but no engine really scratched that “itch” for me, so I decided to make my own from scratch! It has been a marvelous expirience so far and I want to share with the world what I have doen and what I have in mind.