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Devlog #2 - New Piece and open Windows!
Hello everybody,
Today I would like to announce the second piece I have designed for conquer! Her name is Andromeda!
She is a dark mage, has small movement but she will be able to attack pieces from a range up to 2 tiles away! Making her the first “long-ranged” (or as I prefer to call her, “non-Melee”) piece to the game!
I do plan on adding archers and other “non-Melee” pieces, but Andromeda will help me implement the ground work needed so when I get to implement them, the work is already done!
DevLog #1 - The First Draft of a Roadmap
Greetings everyone,
In today’s development log I would like to talk about the current state of the game and my goals with it.
First of all I plan on doing Semantic versioning to name the versions of Conquer. That being that it would use a Major.Minor.Patch versioning scheme.
Right now, for example, I am working on version 0.0.1, or the first patch of the version 0.0. Or as I would like to call it: The first alpha.
DevLog #0 - Conquer
This is the initial blog post for this developement log.
Conquer is an Open Source Turn-based Strategy Multiplayer Game developed in C99 and raylib.
Initially the game was developed in Unity, later moved to Godot but no engine really scratched that “itch” for me, so I decided to make my own from scratch! It has been a marvelous expirience so far and I want to share with the world what I have doen and what I have in mind.