Conquer

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Devlog #2 - New Piece and open Windows!

Hello everybody,

Today I would like to announce the second piece I have designed for conquer! Her name is Andromeda!

andromeda

She is a dark mage, has small movement but she will be able to attack pieces from a range up to 2 tiles away! Making her the first “long-ranged” (or as I prefer to call her, “non-Melee”) piece to the game!

I do plan on adding archers and other “non-Melee” pieces, but Andromeda will help me implement the ground work needed so when I get to implement them, the work is already done!

DevLog #1 - The First Draft of a Roadmap

Greetings everyone,

In today’s development log I would like to talk about the current state of the game and my goals with it.

First of all I plan on doing Semantic versioning to name the versions of Conquer. That being that it would use a Major.Minor.Patch versioning scheme.

Right now, for example, I am working on version 0.0.1, or the first patch of the version 0.0. Or as I would like to call it: The first alpha.

DevLog #0 - Conquer

This is the initial blog post for this developement log.

Conquer is an Open Source Turn-based Strategy Multiplayer Game developed in C99 and raylib.

Initially the game was developed in Unity, later moved to Godot but no engine really scratched that “itch” for me, so I decided to make my own from scratch! It has been a marvelous expirience so far and I want to share with the world what I have doen and what I have in mind.